In the early levels, I felt how the combat got progressively harder, as did the puzzles. I had to make sure I used the “dash” button to escape the clutches of demons who were hurting me plenty. But with each level, you’ll inevitably find a boss that will require you to change tactics, level up your weapons, and fight to the death. You could potentially run into the same old enemies and fight them the same ways. If there’s a potential flaw here, it is that this whole game runs the risk of being very mechanical and repetitive. Once these bigger enemies are out of the way, you can speed run through the rest. The flying Cacodemon is hard to bring down, but you can pop a grenade in its mouth and perform a melee execution on it to bring it down quickly. If you have a bunch of enemies including the Hell Knight, you have to deal with the Hell Knight first. It takes a few big hits to bring him down. So you have to run away from him and fire at the same time. The Hell Knight, characterized by its exposed skull, presents a bigger problem. You can also use a super-charged Blood Punch to bring down multiple enemies at a time. When an enemy is glowing, that means your next melee assault will get you a glory kill, which will yield more resources upon successful execution. You can punch the Possessed Zombies and set them glowing. There are some new enemies such as the Doom Hunter, Marauder, and the Gladiator. These include Imps, Zombies, Cacodemons, Demons, Prowlers, Whiplashes, and Revenants. But once you’re moving, you have to deal with the fact that a lot of enemies are shooting at you. Since enemies spawn behind you, you have motivation to keep on running. When it comes to enemies, most of the ones I saw in the beginning were quite familiar, as the inspiration for the monsters came from the rich history of Doom itself, Martin said. But I’d find I was getting hit from behind again. I found that the enemies spawned behind me after I killed a few in a corner to give myself a breather, knowing there were no more enemies coming from that direction. It just happens much faster on Nightmare. But as creative director Hugo Martin told me, the easier setting on Doom Eternal is basically the exact same experience you would have on the hardest setting, Nightmare.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |